Building SOT part 2 (2)
Mirror effect
After experimenting with a few mirror effects using a second camera projected on a plane I've arrived at this:![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiaJfCPhfftXjllbYpoUEBKy0089lozmZaT9soYFwYmChPKuzYy0gAoEtt_2WnXBwxvEkT2IYXKqbUk-gavdbwZIOjAqJ8kKYxRsXozLYbh-uRdrBkPu2vEQdASERG4Bnf1LfBDSjd7d4/s1600/CameraMirrorSystem_3.gif)
Performance on my phone seems fine, and hits over 60 fps when only rendering the terrain. Adding the trees as seen in the .gif makes it drop to ~40 fps. Seeing as how we're making a point & click I'll be happy as long as we hit 30+ fps, so we're good.
Now to re-implement the world switch mechanics.
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